BECAS
TETTAMANTI Fernando Adrian
capítulos de libros
Título:
Rehabilitation and Neuroengineering - IFMBE Proceedings book series
Autor/es:
ALEJANDRO R. YANADEL; ELISA PÉREZ; FERNANDO TETTAMANTI; EMANUEL B TELLO; NATALIA LÓPEZ
Libro:
Advances in Bioingineering and Clinical Engineering
Editorial:
Springer Nature
Referencias:
Año: 2024; p. 262 - 269
Resumen:
Neurorehabilitation of post-stroke patients must be intense, frequent,with structured planning and continuous. These characteristics require from pro-fessionals a greater number of tools that complement conventional therapies. Forthis reason, the design of Serious Games are widely used techniques. In thisresearch work, a serious game is presented for the rehabilitation of the upper limbsusing skills such as reach, reaction and precision. It was designed and developedin Unity® and the monitoring of the movements of the upper limbs was carried outwith the Kinect®V2 sensor. The game offers the possibility of generating settingsadaptable to the patient and the therapy. On the other hand, at the end of a gamesession, the scores of the player’s performance are presented, and information isprovided in relation to the estimation of accuracy of the reaching movement, sinceit is quantitatively parameterized in a clinically useful index l/r. The results showthe development of the serious game and the validation in relation to the operationof the developed video game and the perception of the users in relation to thedesign of the video game through a survey. In addition, the values of the indexesobtained from 10 healthy users are presented, showing that difficulty levels canbe induced by modifying specific game configurations.