BECAS
BAJO Juan Miguel
artículos
Título:
Realistic Buoyancy Model for Real‐Time Applications
Autor/es:
BAJO, J. M.; PATOW, G.; DELRIEUX, C. A.
Revista:
COMPUTER GRAPHICS FORUM
Editorial:
WILEY-BLACKWELL PUBLISHING, INC
Referencias:
Año: 2020
ISSN:
0167-7055
Resumen:
Following Archimedes´ Principle, any object immersed in a fluid is subject to an upwards buoyancy force equal to the weight of the fluid displaced by the object.This simple description is the origin of a set of effects that are ubiquitous in nature, and are becoming commonplace in games, simulators, and interactive animations. Even though there are solutions to the fluid-to-solid coupling problem in some particular cases, to the best of our knowledge, comprehensive and accurate computational buoyancy models adequate in general contexts are still lacking.We propose a real-time GPU-based algorithm for realistic computation of the fluid-to-solid coupling problem, which is adequate for a wide generality of cases (solid or hollow objects, with permeable or leakproof surfaces, and with variable masses).The method incorporates the behavior of the fluid into which the object is immersed, and decouples the computation of the physical parameters involved in the buoyancy force of the empty object from the mass of contained liquid.The dynamics of this mass of liquid are also computed, in a way such that the relation between the center of mass of the object and the buoyancy force may vary, leading to complex, realistic behaviors such as the ones arising for instance with a sinking boat.