INVESTIGADORES
BERDUN Luis
capítulos de libros
Título:
A Comparative Study of Machine Learning Techniques for Gesture Recognition using Kinect
Autor/es:
IBAÑEZ, RODRIGO; SORIA, ALVARO; TEYSEYRE, ALFREDO; BERDUN, LUIS; CAMPO, MARCELO
Libro:
Handbook of Research on Human-Computer Interfaces, Developments, and Applications
Editorial:
IGI Global
Referencias:
Lugar: Hershey, Pennsylvania; Año: 2016; p. 1 - 22
Resumen:
Progress and technological innovation achieved in recent years, particularly in the area of entertainment and games, have promoted the creation of more natural and intuitive human-computer interfaces. For example, natural interaction devices such as Microsoft Kinect allow users to explore a more expressive way of human-computer communication by recognizing body gestures. In this context, several Supervised Machine Learning techniques have been proposed to recognize gestures. However, scarce research works have focused on a comparative study of the behavior of these techniques. Therefore, this chapter presents an evaluation of 4 Machine Learning techniques by using the MSRC-12 Kinect gesture dataset, which involves 30 people performing 12 different gestures. Accuracy was evaluated with different techniques obtaining correct-recognition rates close to 100% in some results. In short, the experiments performed in this chapter are likely to provide new insights into the application of Machine Learning technique to facilitate the task of gesture recognition.